It amazes me that anything related to design was left out of this article…
The Future Of Virtual Reality Lies Beyond Gaming
Those are just three ways VR will change the way we consume—and interact with—content: live sports and entertainment, social networking, and movies.
There are many other opportunities for VR to change our content. They include news (immerse yourself safely in a war zone using the New York Times VR app), retail (hunt for your next house using a pair of VR goggles), and fashion (try on a new pair of shoes in VR).
Of course most of what I’ve discussed is in an early stage. But if there’s one thing I’d love you to take away from this newsletter, it’s this: VR headsets aren’t just for gamers. There will be highly compelling VR content for sports fans, music lovers, movie buffs, news hounds—whatever type of content you’re into.